Andrea Distler's Portfolio

Category: Real-time

Dreadnought

Tactical space-battles with 8 vs 8 players controlling spaceships? That’s Dreadnought. I’m currently working on the game as Gameplay Engineer, implementing new features, fixing bugs, and supporting other departments in an amazing team of motivated game developers. The main language used is C++ in the Unreal Engine framework.

Expeditions: Viking

The sequel to Expeditions: Conquistador. Strategical, turn-based combat paired with exploration and extensive dialogue system to talk with friends and strangers. Your answers during dialogue determine your future. Raiding villages or trading with them, your morals colliding with your followers’ ideals – how you handle difficult situations changes your possible options for the future. Choose…

Arena Wars 2

In Arena Wars 2, players fight against each other or against the AI. The game focuses on a capture the flag principle, where players have to infiltrate the enemy base, steal an icon and transport it safely to their home base. Players can choose between several different unit types. There is no resource gathering, but…